PRÁCTICAS PEDAGÓGICAS INNOVADORAS CON JUEGOS DE BAJO COSTO EN LA ENSEÑANZA DE LA ARQUITECTURA: REVISIÓN DE LA LITERATURA
DOI:
https://doi.org/10.56238/rcsv15n10-010Palabras clave:
Juegos Serios, Educación Superior, Iluminación Natural, Sostenibilidad, Metodologías ÁgilesResumen
Esta Revisión de Literatura (RL), realizada con base en las directrices PRISMA, analizó 23 estudios (2015-2025) sobre juegos analógicos de bajo costo (p. ej., tarjetas y tableros impresos, proyectados o dibujados) aplicables a la educación en arquitectura y urbanismo, con un enfoque en prácticas pedagógicas innovadoras. El objetivo fue mapear las aplicaciones, beneficios y desafíos de estas herramientas para apoyar el desarrollo de herramientas educativas accesibles en contextos brasileños con limitaciones presupuestarias. Los resultados muestran que los juegos analógicos promueven el aprendizaje creativo, la colaboración y la motivación, integrando conceptos técnicos en disciplinas prácticas de forma creativa. A pesar de desafíos como la adaptación en aulas con recursos limitados, la accesibilidad de la herramienta resulta conveniente para contextos educativos con recursos tecnológicos limitados. Los hallazgos respaldan el desarrollo de un artefacto en forma de juego pedagógico, propuesto en la tesis doctoral en desarrollo que dio origen a este artículo, que fomenta la adquisición de repertorio técnico-teórico a través del aprendizaje creativo utilizando métodos activos.
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