DIGITAL GAMES AND GAMIFICATION AS A PEDAGOGICAL RESOURCE IN THE TEACHING-LEARNING PROCESS
Keywords:
Gamification, Digital Games, Education, LearningAbstract
By providing challenging and engaging situations, digital games stimulate students' learning. It is in this context that this work presents a reflection on digital games and gamification as a motivational pedagogical resource in the teaching-learning process. The work addresses the origin and evolution of digital games, gamification as a teaching strategy based on digital games, and digital games as a new way of teaching. To this end, a qualitative bibliographic research was carried out, surveying previously published works. This research aims to discuss the contributions of the use of digital games in the school context, highlighting how games and gamification are being used in education. The results made it possible to understand that digital games and gamification are increasingly present in the teaching-learning process.
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