NAVIGATORS: AN EDUCATIONAL GAME WITH VARIOUS INDIGENOUS TERRITORIES

Authors

  • Luiz Cláudio Machado dos Santos
  • Ingrid Winkler
  • Daniel Fernandes Argolo
  • Bianca Bispo dos Santos
  • Cainã Guimarães Soares

Keywords:

Indigenous, Digital Game, Culture, Original Peoples, Interdisciplinary

Abstract

Introduction: This article presents the development of a digital game that tells the story of four Indigenous peoples, addressing the curricular guidelines related to ethnic-racial issues, including Indigenous peoples. Objective: The objective is to introduce a mobile game in a 3D platform. Methodology or Steps: The methodological process involved a literature and systematic review focused on understanding the main Indigenous groups studied: the Māori, Inuit, Tuareg, and Yanomami peoples. After completing this stage, the construction of the Game Design Document began, aiming to create a game that would reflect the research findings. Results: As a result, a 3D mobile game was developed, showcasing the culture of four Indigenous peoples from different parts of the world.

DOI: https://doi.org/10.56238/sevened2026.008-014

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Published

2026-01-09

How to Cite

dos Santos, L. C. M., Winkler, I., Argolo, D. F., dos Santos, B. B., & Soares, C. G. (2026). NAVIGATORS: AN EDUCATIONAL GAME WITH VARIOUS INDIGENOUS TERRITORIES. Seven Editora, 223-237. https://sevenpubl.com.br/editora/article/view/8943