GAMIFICATION AS A DIDACTIC RESOURCE: RECONCEIVING THE ROLE OF WOMEN IN BRAZILIAN LITERATURE
DOI:
https://doi.org/10.56238/sevened2026.011-043Keywords:
Literature, Educational Technology, Gamification, Pas/UnB, High SchoolAbstract
The hypothesis of this study was based on the understanding that technologies and educational innovations contribute to the reformulation of the conception of women. The theoretical framework was grounded in the principles of literary analysis proposed by Cândido (1995, 2000, 2009, 2014, 2015), and in the competencies and skills established by the BNCC (2018). The general objective was to identify characteristics of oppression affecting Black women writers, while the specific objectives were: (i) to identify and compare actions related to narrative structure; (ii) to analyze forms of oppression directed at Black women writers; (iii) to analyze didactic methods; and (iv) to propose the development of teaching materials along with gamification-based exercise proposals. From this perspective, it was possible to observe that technological tools can foster new ways of understanding the feminine condition.
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